
Portfolio
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Adventure (Practice)


This is an exploration project designed to showcase each developer’s unique interpretation of the theme within their respective level collaborating with 4 developers to build a cohesive 4 part connecting level, with the central theme focused on Jungle and Forest environments.
Tournumental(Practice)
This solo project centers on developing a personal interpretation of a puzzle-based game. It incorporates unique mechanics to enhance gameplay and create a distinct player experience.
Gamestarter(Practice)



This is a single-level FPS project developed by a six-person team. I served as the Vision Holder and Lead Level Designer with heavy focus towards landscape, overseeing environment layout and terrain design.
Distortion (Published)
Distortion is a third-person action horror game in which players assume the role of Elena Cross, an independent investigator who infiltrates an abandoned mansion once owned by a reclusive scientist, only to discover it was the site of clandestine experiments using light frequencies to alter the human mind and body.

The objective is survival and escape: players must scavenge drawers and crates for critical loot, solve environmental puzzles, and navigate a hostile estate riddled with traps and security systems, all while contending with a diverse roster of mutated enemy AI that actively hunts using both sight and sound.



The deeper Elena descends toward the hidden underground laboratory, the source of a reality-warping phenomenon known as the Distortion, the more the mansion itself becomes the enemy, hiding unexpected threats at every turn. Inspired by the tension and design philosophy of the Resident Evil franchise, Distortion blends methodical exploration, strategic combat, and environmental storytelling into a cohesive survival horror experience built in Unreal Engine 5.